Hello, I have a skycube that I display in the level. But I need to scale it (as it looks too big right now).
However, it seems that sky cubes ignore the scale_x, scale_y stuff, and I can't seem to find another way to scale the sky. I just want the sky to look farther away. If this was a sprite I would just scale it to half to get the look I want (crisper and smaller), but I don't know how to do that with a skycube.
I have tried searching the forum, using photoshop to scale the sky size, alter the clip_far, and moving the sky's.x/y/z.
I did find something in the example code of bmap_blit in the manual, with the label:
// create a scaled-down cubemap from the level sky cube
But I can't get that to work.
Right, thats my problem, and all that I have tried so far. Any expert out there know the answer?
Thanks,