#include <acknex.h>
#include <default.c>
var use_fullscreen = 0;
BMAP* square_bmap = "square.png";
function toggle_fullscreen() {
use_fullscreen = !use_fullscreen;
if(use_fullscreen) { video_switch (0,0,1); }
else { video_switch (0,0,2); }
}
PANEL* test_pan = {
button(0, 0, square_bmap, square_bmap, square_bmap, toggle_fullscreen, NULL, NULL);
flags = VISIBLE;
}
function main() {
mouse_mode = 4;
on_u = toggle_fullscreen;
level_load("TestProject.wmb");
}