In Ventilator's multitexturing example he blends oT0 and oT1 in a pixel shader with the alpha value of oT2. But, most computers cannot run pixel shaders. So can 2 textures be blended together through a vertex shader?
--Eric
Re: Blending 2 textures together with a Vertex Shader?
[Re: Nadester]
#17688 09/29/0322:5309/29/0322:53
Vertex shaders can't blend textures. If pixel shaders are not supported, you can blend textures with the blending operators of the fixed function pipeline, using several passes if required.