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Blending 2 textures together with a Vertex Shader? #17687
09/29/03 10:26
09/29/03 10:26
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
Nadester  Offline OP

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
In Ventilator's multitexturing example he blends oT0 and oT1 in a pixel shader with the alpha value of oT2. But, most computers cannot run pixel shaders. So can 2 textures be blended together through a vertex shader?


--Eric
Re: Blending 2 textures together with a Vertex Shader? [Re: Nadester] #17688
09/29/03 22:53
09/29/03 22:53
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Vertex shaders can't blend textures. If pixel shaders are not supported, you can blend textures with the blending operators of the fixed function pipeline, using several passes if required.


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