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Manualy adjust Collision Hull #240448
12/11/08 00:25
12/11/08 00:25
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline OP
Member
GamerX  Offline OP
Member

Joined: Aug 2008
Posts: 218
U.S.
There is probably a plugin for this but i was wondering if there would be a tool to manually adjust the collision hull from WED. Like a scale for the hull.

Just thought it would be a good idea.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Manualy adjust Collision Hull [Re: GamerX] #240492
12/11/08 08:29
12/11/08 08:29
Joined: Jul 2000
Posts: 28,147
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,147
Frankfurt
The hull is a script issue - use min_x/max_x. For setting it in WED, use an action that copies the hull size from one of the entity skills.


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