I can't find any info on the forums or in the docs on this, so here goes:
I have some particles used for a waterfall, and then a bunch of trees in my level that are billboards, but the particles draw on top of any object that has an alpha channel, so that even if the waterfall and particles are behind the trees, they draw on top.
Is there any way to get the particles to draw behind meshes with an alpha channel?
Any help on this issue or things to try would be greatly appreciated.....Thanks