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I need to know the options open to me . #240869
12/13/08 00:04
12/13/08 00:04
Joined: Dec 2008
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Kaisyu Offline OP
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Kaisyu  Offline OP
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Maya ( $3000 3D GameMaker ) Vs ( A7 3DGameStudio $900 )

Which one is better because If i make a 3dgame it needs to be in some form to compete with the nextgen games as if I buy a 3DGame Maker I need to to give me everything to make a rpg like in the nexgen consules ( Ps3 - Ps4 etc. ) .

Basicly if i use 3dgamestudio a7 do I need to download a program somewhere else to get a effect I want ?, or can I use 3dgamestudio to make modes like in FFXIII ?

PS: Sorry I know i am all over the place I am just so excited after seeing a 3dgamestudio video !

Re: I need to know the options open to me . [Re: Kaisyu] #240876
12/13/08 01:09
12/13/08 01:09
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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??!!!?! i hope this is a joke...

Re: I need to know the options open to me . [Re: Kaisyu] #240882
12/13/08 03:10
12/13/08 03:10
Joined: Jun 2008
Posts: 37
Ohio
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Kravenwolf Offline
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Kravenwolf  Offline
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Gamestudio= Reliable game engine to run your game, model editor, world editor, and lite-c script editor. Essentially, all you need to create a descent game. Throw this in with GIMP (FREE) to create textures, and BLENDER (FREE) to create some descent characters and entities, and you're good to go.

Maya= Professional modeling software to create 'next gen models' to add to your GameStudio game. Used to create Resident Evil 4, and SOCOM CONFRONTATION for the PS3. (Other programs were needed of course).

Either way, YOU WILL NOT be able to create a 'next gen' game that can 'compete' with HALO or SOCOM by yourself, or with a light-wallet. Dream smaller smile Make a simple game just to say you made a simple game. And then, take it from there. Hope this helps!


-Kravenwolf



Last edited by Kravenwolf; 12/13/08 03:40.
Re: I need to know the options open to me . [Re: Kravenwolf] #240886
12/13/08 05:38
12/13/08 05:38
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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either way with a light wallet you dont have much options but when you start with smaller games, your success on those will impress publishers. which helps to weigh down that wallet of yours.

Re: I need to know the options open to me . [Re: lostclimate] #240999
12/13/08 20:54
12/13/08 20:54
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
warez kiddie alert

Re: I need to know the options open to me . [Re: Kaisyu] #241363
12/15/08 18:43
12/15/08 18:43
Joined: Nov 2005
Posts: 103
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christian Offline
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christian  Offline
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The bottom line is that you cannot make a next gen game with any of the indie game engines. That means gamestudio, torque, wintermute,... whatever. To make a next gen game on any of the platforms you need a next gen engine, those usually start at $30 grand.
Gamestudio is a nice complete package, you can make a fun game, you can make a popular game, you may even make a game that makes you a little money but you won't make a next gen game.

Warez?? maybe... there are people with that kind of funds laying around. Usually they just end up with a nice shiny copy of Maya on their computer and never use it.

If you are serious about this, and you have a legit copy of Maya:
Buy the latest photoshop suite (including vector graphics)
Buy a $5000-$6000 computer set up.
So if you have the skills this $10,000 investment will give you a nice little graphic arts studio. You can make money with that if you have the skills... web design, adds etc. Use those graphic arts skills to make games with gamestudio. It would be great for that. You will probably need to buy your programing.
If you are not interested in graphic arts Maya was a really poor investment. Way to expensive to be using for just making low poly game models!


A7 com core 2, 2gb ram, geforce 7600
Re: I need to know the options open to me . [Re: christian] #241464
12/16/08 14:34
12/16/08 14:34
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Uh oh, here we go.
Define "next-gen".


Click and join the 3dgs irc community!
Room: #3dgs
Re: I need to know the options open to me . [Re: Joozey] #241511
12/16/08 19:04
12/16/08 19:04
Joined: Nov 2005
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christian Offline
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christian  Offline
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Yeah, the next gen debate grin
For my post I would define a next gen engine as one that can manipulate the high rez graphics that can only be played fully on the latest PCs or consoles. I think that was what he was asking about.
My understanding is that is where the indie game engines hit the wall. Personally I think next gen is overrated (game design is more important) but I think the graphical capabilities of the big engines is where you start paying the large dollars.
And of course I am only repeating what I have read since I am only cabable of making games to amuse my family and friends cry


A7 com core 2, 2gb ram, geforce 7600
Re: I need to know the options open to me . [Re: christian] #241513
12/16/08 19:08
12/16/08 19:08
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Quote:
And of course I am only repeating what I have read since I am only cabable of making games to amuse my family and friends cry

You're definately not alone. grin grin


Click and join the 3dgs irc community!
Room: #3dgs
Re: I need to know the options open to me . [Re: christian] #241515
12/16/08 19:14
12/16/08 19:14
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

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Posts: 929
Originally Posted By: christian
The bottom line is that you cannot make a next gen game with any of the indie game engines. That means gamestudio, torque, wintermute,... whatever. To make a next gen game on any of the platforms you need a next gen engine, those usually start at $30 grand.

I think the next gen engine is not the issue. Your indie game normally will not look better with a $30K engine than with, say, Darkbasic (ugh). Commercial games are made by between 20 and 100 top programmers and artists and have a budget with 6 or 7 figures. The engine does not matter much, they normally buy for 100,000s the best one thats available, because the engine price is negligible compared to the team salaries.

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