only a few general questions to baking textures.
when I'm baking textures with GI in Cinema 4D,
I must use textures minimum 1024x1024 to reach a
decently quality, but when I'll make a game that will
be work on a PC with 2004 Standards.
But my Building is very big.
Now to baking textures, is it profitable?
because when I use 10 baked textures with the size 1024
it will be need very huge memory?
is there any other way to bake textures because the shadow-shader of 3dgs is miserable, i think


My system:
- Core 2 Quad 6600(4x 2,4GhZ)
- 2GB Ram
- GeForce 7050(:-))
- Windows seven