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MED 7.60 update MDLs not showing
#241506
12/16/08 18:50
12/16/08 18:50
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Joined: Jun 2004
Posts: 62
Oberon3d
OP
Junior Member
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OP
Junior Member
Joined: Jun 2004
Posts: 62
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Hi. I wrote a question about this in the editors forum. I investigated a bit more and this is what I found. When I import and save as MDL a 3DS in the MED editor updated in the 7.60 pack it will not show when placed in the game. I reinstalled an old update on top of the current one. Using MED version 6.884 ,from update 7.07, and the same procedure shows the model perfectly fine in game. I always make my models in max and export them as 3DS so I don't know if the problem is the 3DS format in the latest 7.60 update or it is the latest MED saving wrong files. Somebody mentioned it could be related to the textures...I don't know. Any comments on this will be good as I will have to carry on working with the old update until there is an explanation for this. Thanks 
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Re: MED 7.60 update MDLs not showing
[Re: Oberon3d]
#241536
12/16/08 22:04
12/16/08 22:04
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Joined: Oct 2004
Posts: 900 Lgh
rojart
User
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User
Joined: Oct 2004
Posts: 900
Lgh
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This is 100% a bug, I will describe that later in my thread. Workaround, load your texture manually (Edit->Manage Skins->Skin Settings->Texture File ...) and resave the model again. http://www.public.gamefactor.eu/MED_import_fbx_bug.swf
Last edited by rojart; 12/17/08 02:24.
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Re: MED 7.60 update MDLs not showing
[Re: jcl]
#241662
12/17/08 23:25
12/17/08 23:25
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Joined: Jun 2004
Posts: 62
Oberon3d
OP
Junior Member
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OP
Junior Member
Joined: Jun 2004
Posts: 62
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Hi.
I just reinstalled the latest update and reexported from 3D MAX making sure there wasn't any transparency in the material applied in MAX. The model still doesn't show. I tryed the double F11 and I can see some empty blue boxes. so I guess the objects are there.
I don't get any special material options when exporting a 3DS from MAX. Is there any way of accesing this material settings in the 3DS?
Could it be set by default by MED to transparent? Can you change these settings in MED?
I have also tried the flag: my.invisible =off;
Do you have the posibility of trying with MAX? I don't get any option and whatever I do it keeps not showing. The same procedure in the old version works fine. I would like to positively know that MAX exported 3DS work fine and I just have to change something in the export process.
Thanks
Last edited by Oberon3d; 12/17/08 23:32.
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Re: MED 7.60 update MDLs not showing
[Re: jcl]
#241804
12/18/08 23:33
12/18/08 23:33
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Joined: Jun 2004
Posts: 62
Oberon3d
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Junior Member
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OP
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Joined: Jun 2004
Posts: 62
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Hi. Well it looks like it is fixed now but... I haven't changed anything on my process. I have installed an old version and then replaced with the latest one twice and now it works as it always did. Anyway thanks for the help. I also haven't given much attention to the material settings in MED until you pointed it out in that animated tutorial. I guess I will be having a deeper look into them from now on. I guess it might not have been a bug after all Thanks a lot jcl. 
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