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Re: First FPS project off to a bad start
[Re: OblivionDrake]
#241808
12/19/08 00:02
12/19/08 00:02
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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if the wdl still exists delete it. and make sure you compiled the map.
3333333333
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Re: First FPS project off to a bad start
[Re: OblivionDrake]
#241853
12/19/08 11:47
12/19/08 11:47
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Joined: Jul 2007
Posts: 959 nl
flits
User
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User
Joined: Jul 2007
Posts: 959
nl
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are you sure the lvl is in the same folder as your script
"empty"
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Re: First FPS project off to a bad start
[Re: OblivionDrake]
#242244
12/22/08 00:43
12/22/08 00:43
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Joined: Apr 2006
Posts: 737 Ottawa, Canada
Ottawa
User
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User
Joined: Apr 2006
Posts: 737
Ottawa, Canada
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Hi! For cbabe model : you have to create ACTION in SED then go into WED and attach this action to the model. For the pistol position : place a bloc in your world and read it's position from the properties panel. Delete the bloc but hold on to the coordinates. place these in the script. Is this what your looking for? Ottawa
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