Hi,
I am working on an actionadventure similar to Penumbra - Black plaque.
The physic "manipulation" is still working, but i got some problems with collision detection between player and physic-entities! -> the physics-objects "explodes" when the player touch them...
here is a small video showing my progress until now:
Video -> Youtube and an older one:
Video -> Youtube I know about a Ragdoll-demo in the forum! I've been playing with the idea to use this for all Characters near the player to make them "sensitiv" for physic-objects?
So i want to move a "physic skelleton" similar to bone-animations (and other way around)
But i know that this will still have influence to FPS!
So can anyone help me? Do anyone have experiences or know other ways to solve this problem?!
THX kasimir