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[Newton] So how exactly am I supposed to use newton in my game? #242198
12/21/08 20:17
12/21/08 20:17
Joined: Dec 2004
Posts: 11
J
Jonah Offline OP
Newbie
Jonah  Offline OP
Newbie
J

Joined: Dec 2004
Posts: 11
yeah... I tried searching the forum but I didn't find any good answers... So, how?

Re: [Newton] So how exactly am I supposed to use newton in my game? [Re: Jonah] #242506
12/23/08 18:37
12/23/08 18:37
Joined: Mar 2007
Posts: 197
Y
yorisimo Offline
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yorisimo  Offline
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Joined: Mar 2007
Posts: 197
http://www.coniserver.net/coni_users/web_users/pirvu/au/demo/zips/litecnewton.zip

If you need to do other things like make joints and compound collisions just read the newton manual http://www.newtondynamics.com/wiki/
or look at the newton tutorials in the SDK
http://www.newtondynamics.com/downloads.html

Note: the tutorials are in C++ so you will have to do things a little differently but it gives you an idea



Joris Lambrecht
My Contributions: Relative Rotation, Window Sizing
Re: [Newton] So how exactly am I supposed to use newton in my game? [Re: yorisimo] #242675
12/25/08 04:01
12/25/08 04:01
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Are you using A6 or A7?

If A6, then you'll have to find it somewhere...
...in fact HERE it is!

If A7, then look at the contributions by VET in Lite-C


xXxGuitar511
- Programmer

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