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2 registered members (Martin_HH, 1 invisible),
2,021
guests, and 2
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Key:
Admin,
Global Mod,
Mod
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Re: PARKOUR - GAME
[Re: madgamer]
#242813
12/25/08 21:15
12/25/08 21:15
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Joined: Oct 2008
Posts: 67
Crypton
Junior Member
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Junior Member
Joined: Oct 2008
Posts: 67
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I would like to ask: Is the sport Parkour simple? I think the answer is NO.
There is nothing simple in that type of game that can be shown with just some few lines of code (simple code).
There are huge amount of aspects you need to cover to get a decent gameplay.
"But hey start up by doing animations for any possible move and climb that you could do in that game. Don't say I didn't provide some solution :P."
Just to be honest: Your gonna drop this idea immediately or soon enough. Judge me if I'm talkin bogus.
New into Gamestudio and eager to learn it.. Stuff and games done in 2D: LINK
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Re: PARKOUR - GAME
[Re: madgamer]
#242831
12/26/08 00:00
12/26/08 00:00
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Fear411
Unregistered
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Fear411
Unregistered
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we can't provide you the whole code. You have to code that youself. Look at the AUMs and look if you find something usefull and change it to your needs. Also you should start with a small project not a parkour game. But anyway, good luck
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Re: PARKOUR - GAME
[Re: Espér]
#242844
12/26/08 00:32
12/26/08 00:32
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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There is always a way to make games, you just need the idea.
same gameplay with Mirror's Edge can be achieved with GS but this needs a lot of dedicated hard work.
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Re: PARKOUR - GAME
[Re: madgamer]
#242880
12/26/08 12:11
12/26/08 12:11
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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Man I'm a Tracer, and I'm 5 years in Parkour. maybe. but you are not 5 years in game development, neither are you peter molyneux.
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Re: PARKOUR - GAME
[Re: madgamer]
#242881
12/26/08 12:12
12/26/08 12:12
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Joined: Aug 2005
Posts: 343 Germany
HPW
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 343
Germany
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I have done something like this with two traces (c_trace) to detect the blocks. One of them in the center of the player model and one in the height of the shoulders. If the trace on the center of the model is hit something (but you is null) then you have a level block before the player model and if the second trace is hit nothing then you could climb it up or jump over it. To make this accurate you could use more then two traces. My project was 2D and two traces was enough for this.
Evil Blood (v. 0.52) RPG Commport.de (Social Network Community)
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