how, if possible, do i use z-fail stencils in A6 commercial(r2t plugin)?
z-pass stencils have this odd issue caused by their cam position dependence. if possible id like to know if i could use z-fail in a6 or atleast an immitation of it...
is there a way to,somehow, manufacture psuedo - z-fail shadows? perhaps a fix for the camera shadow dependency? some sort of shader - post processing effect maybe? I'd like to use stencils in my game. mostly because shadowmapping is a hassle imo.