define gemTypes 3
BMAP* gemMap[gemTypes];
void createGemBMAPs_startup(){
//you can do this in a for loop, too
//if you have uniform filenames like gem1, 2, 3
gemMap[0] = bmap_create("gem_red.tga");
gemMap[1] = bmap_create("gem_green.tga");
gemMap[2] = bmap_create("gem_blue.tga");
}
PANEL* createNewGem(VECTOR* pos, int gemType){
PANEL* tempPan = pan_create("",5);
set(tempPan,VISIBLE);
tempPan.pos_x = pos.x;
tempPan.pos_y = pos.y;
tempPan.bmap = gemMap[gemType];
tempPan.size_x = bmap_width(tempPan.bmap);
tempPan.size_y = bmap_height(tempPan.bmap);
return tempPan;
}