Hi! Since I'm still just beginning to learn, it's a little difficult to know the capabilities and limitations of the engine. I would like to know if there is a way to modify a geometry in real time. Not like an animated model, but like making a hole on the ground, for example. I'm thinking boolean composition or something.
Re: Changing geometry in real time
[Re: DiegoFloor]
#244160 01/02/0923:4901/02/0923:49
I've been reading the manual trying to learn more about this. I think the vertex manipulation is limited to moving vertex, right? I was more interested in editing mesh.
I understand we have access to directx functions (or something), maybe this is the way to go?
Last edited by DiegoFloor; 01/03/0904:06.
Re: Changing geometry in real time
[Re: DiegoFloor]
#244185 01/03/0904:2501/03/0904:25
If I could delete a single face of an entity I can simulate digging holes from there! delete face -> fill the gap with *this model* (to pretend it's a hole)
But I don't have anything specific in mind! This is just me playing around