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Changing geometry in real time #244152
01/02/09 23:09
01/02/09 23:09
Joined: Jan 2009
Posts: 86
Brasil - RS
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DiegoFloor Offline OP
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DiegoFloor  Offline OP
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Hi!
Since I'm still just beginning to learn, it's a little difficult to know the capabilities and limitations of the engine.
I would like to know if there is a way to modify a geometry in real time. Not like an animated model, but like making a hole on the ground, for example. I'm thinking boolean composition or something.

Re: Changing geometry in real time [Re: DiegoFloor] #244160
01/02/09 23:49
01/02/09 23:49
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline
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heinekenbottle  Offline
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It is possible if you use map entities or models and do vertex manipulation.

You can't do it on normal level blocks, but you can with models.


I was once Anonymous_Alcoholic.

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Re: Changing geometry in real time [Re: heinekenbottle] #244174
01/03/09 01:24
01/03/09 01:24
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DiegoFloor Offline OP
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DiegoFloor  Offline OP
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Thank you for the response smile

Not sure how to do that yet, but it's great to know such flexibility is possible.

Re: Changing geometry in real time [Re: DiegoFloor] #244184
01/03/09 04:05
01/03/09 04:05
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DiegoFloor Offline OP
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DiegoFloor  Offline OP
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I've been reading the manual trying to learn more about this. I think the vertex manipulation is limited to moving vertex, right? I was more interested in editing mesh.

I understand we have access to directx functions (or something), maybe this is the way to go?

Last edited by DiegoFloor; 01/03/09 04:06.
Re: Changing geometry in real time [Re: DiegoFloor] #244185
01/03/09 04:25
01/03/09 04:25
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Nashua NH
heinekenbottle Offline
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heinekenbottle  Offline
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Posts: 218
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look up vec_for_mesh


I was once Anonymous_Alcoholic.

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Re: Changing geometry in real time [Re: heinekenbottle] #244292
01/03/09 21:35
01/03/09 21:35
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DiegoFloor Offline OP
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DiegoFloor  Offline OP
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Thanks for the tip! But I think that won't do the trick.
http://www.conitec.net/beta/aent-vec_for_vertex.htm
This is great to simulate a lot of things, though..

If I could delete a single face of an entity I can simulate digging holes from there! delete face -> fill the gap with *this model* (to pretend it's a hole)

But I don't have anything specific in mind! This is just me playing around smile


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