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Isometric camera controll #244391
01/04/09 13:51
01/04/09 13:51
Joined: Dec 2008
Posts: 14
Nashville, Tennessee
K
Kfoster825 Offline OP
Newbie
Kfoster825  Offline OP
Newbie
K

Joined: Dec 2008
Posts: 14
Nashville, Tennessee
Im very new to Gamestudio, and programming in general, so please forgive my ignorance.....but I'm having such fun with Gamestudio I can't help myself but ask.

I have an idea for an isometric game, and I can place the camera where I want by:

camera.x = -256
camera.y = -256
camera.z = 400
camera.tilt = 60

I need to play with the values, so I can get the right view of my terain, but that's the way I did it. However, when the game starts I get a "press o to move the camera" or some such message.

Is there a way to lock the camera in place, and then attach it to my player and move to a new location and lock it in place again? Also, when the camera is locked in place, I still want to move my player around.

Is there a standard way to program an isometric view camera?

Thanks for reading my post!

Re: Isometric camera controll [Re: Kfoster825] #244436
01/04/09 18:08
01/04/09 18:08
Joined: Jan 2009
Posts: 17
48th_Ronin Offline
Newbie
48th_Ronin  Offline
Newbie

Joined: Jan 2009
Posts: 17
The best place to start is the AUM resources page on the main page of website, there you can download scripts, wdls, and demo resources. I am currently working on a isometric game on the lines of x-com and that is a good place to start, also if your making a rgp check out nighthawks website don't know the actuall address but type in google Nighthawk and gamestudio and it will give you the link

Re: Isometric camera controll [Re: Kfoster825] #244459
01/04/09 20:27
01/04/09 20:27
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline
Member
heinekenbottle  Offline
Member

Joined: Oct 2008
Posts: 218
Nashua NH
Quote:

I need to play with the values, so I can get the right view of my terain, but that's the way I did it. However, when the game starts I get a "press o to move the camera" or some such message.


If you started an A7 project, the default code has

Code:
	printf("Press [0] to move the camera!");


in its main() function.

Simply remove that.


I was once Anonymous_Alcoholic.

Code Breakpoint;
Re: Isometric camera controll [Re: 48th_Ronin] #244469
01/04/09 21:38
01/04/09 21:38
Joined: Dec 2008
Posts: 14
Nashville, Tennessee
K
Kfoster825 Offline OP
Newbie
Kfoster825  Offline OP
Newbie
K

Joined: Dec 2008
Posts: 14
Nashville, Tennessee
Hey, thanks for the reply!

I remember x-com fondly.....spent quite a few hours defending the earth with that one. It always reminded me of that British 60's TV show "UFO".

Anyway, I was thinking of a look more like Balders Gate.....I'll check out nighthawks site.

Thanks again.


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