Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
5 registered members (Dico, AndrewAMD, TipmyPip, NewbieZorro, Grant), 15,791 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Polycollision Variable??? #244402
01/04/09 15:01
01/04/09 15:01
Joined: Mar 2006
Posts: 38
Marquette, Michigan U.S.A.
ICRDesign Offline OP
Newbie
ICRDesign  Offline OP
Newbie

Joined: Mar 2006
Posts: 38
Marquette, Michigan U.S.A.
Hey JC...
I see that the "Shared Texture" situation has been resolved...
Anything done about the terrain not being identified when "Polycollision" variable is set to "0"...?
My work runs at 60+fps at "0" (V7.07) and gets cut to a third when set to 0.5, 1 or 2 (V7.66)...
This is a major issue for me with my huge levels and all that is being rendered...
(I remain at using Version 7.07... also because I love how the launch runs at between 2000 - 3000 fps on my Dell XPS.)
Please advise...
Paul

Re: Polycollision Variable??? [Re: ICRDesign] #244420
01/04/09 17:10
01/04/09 17:10
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
The manual is your friend:

"Only A6-style BSP levels and non-cached terrain are supported by the AABB collision system."

http://manual.conitec.net/aenable_polycollision.htm

So you need to set your terrain to nonchunked. This is no bug report, so I'm moving it out of the bug forum. Anyway, in my experience you should leave enable_polycollision at its default value. A7 mesh levels and chunked terrain are much faster than A6 levels and non chunked terrain, at least in my project.

Re: Polycollision Variable??? [Re: Spirit] #244513
01/05/09 08:27
01/05/09 08:27
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
How many moving entities do you have in that level? And are you using terrain LOD?


Moderated by  old_bill, Tobias 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1