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A few querries. #244795
01/06/09 20:06
01/06/09 20:06
Joined: Jan 2009
Posts: 20
T
Tuah Offline OP
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Tuah  Offline OP
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Posts: 20
I'm relatively new to Lite-C and the Gamestudio A7 engine (as well as game creation in general), but I do have some experience with basic C++. I'll be using the free Lite-C for my project.
I have a few questions regarding strategy and management of a project.


I want to create a character with "vehicle" movement. This character, when it reaches a certain speed, should "attach" himself to the walls and ceilings, based on a few object properties such as traction.
Some characters will have such a high traction that they can simply stand on the walls and ceilings, but most will require a certain speed before they are able to do this. I can figure out this 'traction' property myself.
My current idea is to first determine whether the character's feet are touching a wall. Then I apply gravity to the character in its "down" direction.
Is this a good idea, or are there better ways of doing this? Also, how might I go about doing it?


My next question is about world creation.
As I don't have access to WED, I will use another program for height maps and terrain creation. The part that I am most interested in is the ability for an engine to use these height maps to render them with a very low amount of polygons, thus not requiring much RAM. (I know there's a name for this, but escapes me at the moment.)
Can the free Lite-C engine use terrain this way? Is there some sort of special format it needs to be in?


Lastly, I also wonder what methods there are of creating levels when the WED is not available. It must be rather hard to place objects on terrain simply by plotting coordinates.

Thanks for reading!

Re: A few querries. [Re: Tuah] #244799
01/06/09 20:59
01/06/09 20:59
Joined: Jan 2008
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Blade280891 Offline
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Blade280891  Offline
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Posts: 1,580
I would always have gravity applied to it then make a special rule for when they are on the walls.

I think you mean LOD so the further the terrain is away the lower poly it will be, i am not sure if the free lite-c will do is but i think it will.

As far as i know without WED you will have to place the objects by coordinates, but you can get a 30 day trial of gamestudio which has WED in it.


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Re: A few querries. [Re: Blade280891] #244803
01/06/09 21:08
01/06/09 21:08
Joined: Oct 2007
Posts: 5,211
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Quad Offline
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Quad  Offline
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İstanbul, Turkey
there is a free object-placament/scene editor for use with free lite-c, written with lite-c: http://www.opserver.de/coni_users/web_users/pirvu/au/demo/zips/vled.zip

For terrains and models, you can use the free MED which has capability to create terrains from heightmaps.

Last edited by Quadraxas; 01/06/09 21:11.

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Re: A few querries. [Re: Quad] #244806
01/06/09 21:40
01/06/09 21:40
Joined: Jan 2009
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Tuah Offline OP
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Tuah  Offline OP
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Ah, thank you both for your replies.

Aye, though it seems I've also forgotten the broader name (LOD) for the more specific version. But it shouldn't matter too much I guess. Such level-of-detail is pretty standard with most engines nowadays, but I'm already going to use really low-polygon objects anyway.

The only problem I can really think of with the wall-walking is strange angles possibly knocking them off. I'll experiment a bit.


That scene editor looks like it will be really useful! I shall download it as soon as I get home!

Thanks again!


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