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Fullscreen postprocessing shaders? #245492
01/10/09 10:54
01/10/09 10:54
Joined: Jan 2006
Posts: 13
Kishinev, Moldova
Maxim Offline OP
Newbie
Maxim  Offline OP
Newbie

Joined: Jan 2006
Posts: 13
Kishinev, Moldova
Found some great postprocessing shaders on wiki, that I assume are layered to the whole scene, but not on a separate object (sephia, negative, emboss)

Q: how to use these shaders in c-script? (not in lite-c)

Re: Fullscreen postprocessing shaders? [Re: Maxim] #245741
01/11/09 16:36
01/11/09 16:36
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
If you'd use lite-c it were easy.... I think there's something about that on the wiki, look for "postprocessing helpers" in the "code" section of the wiki.

Re: Fullscreen postprocessing shaders? [Re: the_clown] #245777
01/11/09 21:08
01/11/09 21:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
do you have A6 pro?

EDIT: or a7?



Last edited by lostclimate; 01/11/09 21:09.
Re: Fullscreen postprocessing shaders? [Re: lostclimate] #245785
01/11/09 22:23
01/11/09 22:23
Joined: Jan 2006
Posts: 13
Kishinev, Moldova
Maxim Offline OP
Newbie
Maxim  Offline OP
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Joined: Jan 2006
Posts: 13
Kishinev, Moldova
A7 commercial

Re: Fullscreen postprocessing shaders? [Re: Maxim] #245789
01/11/09 22:33
01/11/09 22:33
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
then you can just take c-lite code from there, c-script and lite-c can be mixed together.

Re: Fullscreen postprocessing shaders? [Re: lostclimate] #245999
01/12/09 22:59
01/12/09 22:59
Joined: Jan 2006
Posts: 13
Kishinev, Moldova
Maxim Offline OP
Newbie
Maxim  Offline OP
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Joined: Jan 2006
Posts: 13
Kishinev, Moldova
Thanks a lot, I'll try!


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