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block VS mesh Level ? #245563
01/10/09 18:28
01/10/09 18:28
Joined: Dec 2006
Posts: 55
Sweden
overseer Offline OP
Junior Member
overseer  Offline OP
Junior Member

Joined: Dec 2006
Posts: 55
Sweden
Hi i am about to upgrade to A7 Com and was wondering what people who already got it have found to be the best way of making levels.

1.Block levels whit model details.

or

2.Mesh levels whit model details.

I am going to use a lot of models and shaders on about every one of them also on the level geometry.

Any problems whit shadows from model to model lighting problems any other problems i should know about?

Thanks in advance..


Lets finish this motherĪ%"#%& of.
Re: block VS mesh Level ? [Re: overseer] #245944
01/12/09 19:03
01/12/09 19:03
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Personally I build my levels with almost only models, they are fast,
and you can assign shaders without losing too much speed.
It is possible, with some more effort, and you got all the freedom you want
there are only a few problems in A6:

-no shadows (solvable with a7 and some coding)
-instable collision detection
-problems with bigger levels, no bsp
-slow building if you want to make them in med
-if you don't make them in med, you need an another editor

with blocks all these problems are gone, but
you get new ones back:

-slow rendering
-concave blocks
-less freedom of editing, levels look blocky

if you want to use many shaders, I would say: take the mesh levels, and
use some dynamic shadows and shadow mapping

I hope this helps making a choice....
It really depends on the look and the features you want


Check out the throwing game here: The throwing game
Re: block VS mesh Level ? [Re: Roel] #245956
01/12/09 19:40
01/12/09 19:40
Joined: Dec 2006
Posts: 55
Sweden
overseer Offline OP
Junior Member
overseer  Offline OP
Junior Member

Joined: Dec 2006
Posts: 55
Sweden
sounds like i should continue with mesh levels then, since im used to sphere2 it would be easier for me to go on and use meshes and if i get to many problems with collision detection ill add a invisible clip hull whit blocks.

Medīs a joke i use a old version of lightwave 3d and import the meshes to unwrap3d. did take some money but if you get used to using a specifice software its worth it.

thanks..


Lets finish this motherĪ%"#%& of.

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