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Welche Polygone werden berechnet?
#245776
01/11/09 20:46
01/11/09 20:46
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Joined: Jan 2009
Posts: 22 CConstructor::CDestructor
Beregron
OP
Newbie
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OP
Newbie
Joined: Jan 2009
Posts: 22
CConstructor::CDestructor
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Hallo.
Ich habe nur eine kleine Frage.
Wenn ich einen Raum aus einem Model mache, bzw. ein Haus, werden dann permanent alle Polygone berechnet? Ich meine auch die, die gerade hinter einer Wand(vom gleichen Model) sind?
Wenn ja, kann man das irgendwie umgehen?
Das Wissen, was man glaubt zu wissen, ist meistens das Wissen, was andere zu wissen glauben!
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Re: Welche Polygone werden berechnet?
[Re: Beregron]
#246002
01/12/09 23:11
01/12/09 23:11
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Wenn Du F11 drückst, müsste Dir das Debug Panel darüber Auskunft geben.
Last edited by Pappenheimer; 01/12/09 23:11.
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Re: Welche Polygone werden berechnet?
[Re: Beregron]
#246183
01/13/09 23:04
01/13/09 23:04
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Im online manual unter dem Stichwort:
" Default Keys & Statistics Panel"
Darin die Liste der Abkürzungen:
<xxx> screen width fps frames per second pps polygons per second (x 1000) x,y,z camera position pan,til,rol camera euler angles mx,my mouse position ms/frame geo time in ms for level geometry and sky rendering ent time for entity rendering par time for particles rendering drw time for draw_ functions pan time for panels, texts and screen entities rendering (and for the 3D card to flush its command buffer) ref time for screen refresh and monitor sync (and for the 3D card to flush its command buffer) srv time for entity updates and fps_max idling fnc time for script execution phy time for physics counts ent number of level entities vis number of visible level and sky entities tri triangles per second (x 1000) par number of particles med number of playing media streams fnc number of running script functions memory kb nx nexus memory consumption (nexus) m virtual memory allocation (sys_memory) geo map surface video memory consumption sha shadow map video memory consumption ent models/sprites/sky video memory consumption bmp bmap/font video memory consumption v available video memory (can be inaccurate) network lat connection latency in ms bps average bytes per second bpk peak bytes per second rel bps received in reliable mode unr bps received in unreliable mode drp packets per second dropped
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