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Re: Unity 2.5 for Windows - sooner than you think
[Re: Samb]
#259137
04/04/09 10:13
04/04/09 10:13
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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I don't need nice graphics or something. Just a working collision-system, so I can make Games.. WORKING Games! Samb, same here Game programming is , first of all , interactivity, not " virtual reality " Should you add a " RPG movement " to your game You left click on the screen and the ball follow the mouse pointer regardless of the camera position and orientation ( see AUM 36 for example) Would it be that easy in Unity ? Did you try it ?
Last edited by AlbertoT; 04/04/09 10:14.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Machinery_Frank]
#259138
04/04/09 10:20
04/04/09 10:20
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Joined: Feb 2006
Posts: 324 Germany
maybenew
Senior Member
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Senior Member
Joined: Feb 2006
Posts: 324
Germany
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I do not know what the limitations are exactly, but I think indie can't to post processing effects as there is no render to texture.
the ability to use VS with unity does not depend on the version you use.
you can write DLLs using managed code (c#) any time. if you want to write c/c++ DLLs you need to have the PRO version.
this is not about what A7 can and can't do after you spent months and months extending the original feature-set with DLLs and APIs, etc. Unity does all of it OUT OF THE BOX without any additional effort on your side.
on the whole learning unityscript or c#... first of all - let's not call it unityscript but javascript because that what it is: javascript with the unity framework tied in so that all unity commands are available. most of the older samples in the documentation of unity and some scripts on the wiki are written in javascript... but that is no loss for you, as you can use .js script files alongside .cs (c#) scripts... and even if you do not want to do that, you can easily convert java script to c#, it is just a matter of syntax and typing.
Last edited by maybenew; 04/04/09 10:30.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: dracula]
#259141
04/04/09 10:32
04/04/09 10:32
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Joined: Feb 2006
Posts: 324 Germany
maybenew
Senior Member
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Senior Member
Joined: Feb 2006
Posts: 324
Germany
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dracula: look on the wiki and on the board, there are a lots of tutorials on c#... but please consider instead of learning javascript OR c#, learn c# and its difference to javascript, then you will be able to understand what changes need to be done in order to convert a JS to a CS script.
Last edited by maybenew; 04/04/09 10:33.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: ortucis]
#259144
04/04/09 10:41
04/04/09 10:41
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Joined: Feb 2006
Posts: 324 Germany
maybenew
Senior Member
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Senior Member
Joined: Feb 2006
Posts: 324
Germany
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ortucis, first of all there is a difference between learning c# or javascript as a programming language and using the learned language for unity.
learning the language (syntax, commands, keywords) is fairly easy, just google "c# tutorial" or get yourself a book on amazon... they are as cheap as 10 bucks. EDIT: you can compare this to learning a new language: you learn the grammatical rules first, which tell you how the vocabulary is used to make sense, after that you only need to learn the words.
after that, after having learned c# or javascript, the grammatical rules of the programming language, you need to learn how to use the commands that unity has in the language you learnt... and once you are at this point, you do not need to distinguish between javascript and c# any more.. javascript and c# use the commands in the same fashion..
c# has a few advantages over javascript, the most important of which is that you can use Visual Studio for programming - which - believe me - makes it a lot easier.
Last edited by maybenew; 04/04/09 10:45.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Cowabanga]
#259146
04/04/09 10:51
04/04/09 10:51
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Joined: Aug 2008
Posts: 2,838 take me down to the paradise c...
Cowabanga
Expert
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Expert
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
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Alright. I'll give Unity an another try. But how can i make another scene and put it in the code? I mean 2 levels?
And if i'll buy Unity Indie, And maked a game, can i make another one with the same license? And Is Unity supports Dynamic shadows? Anyone??
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