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Re: Player origins
[Re: MAGA]
#246060
01/13/09 12:52
01/13/09 12:52
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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" in game there is space bettwen players feet and ground! " it's probably because of z offset in your gravity code. can you post your gravity code here?
Ubi bene, ibi Patria.
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Re: Player origins
[Re: Pappenheimer]
#246076
01/13/09 14:29
01/13/09 14:29
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Joined: Dec 2008
Posts: 93 YOU AINT GONNA NEED THAT!
MAGA
OP
Junior Member
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OP
Junior Member
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
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If I use any kind of code! For example ninja code from AUM or Zelda code. I think problem is in here vec_set(temp,my.x); temp.z -= 4000; // calculate a position 4000 quants below the player trace_mode = ignore_me+ignore_sprites+ignore_passable+ignore_models+use_box; result = trace(my.x,temp);// subtract vertical distance to ground my.z -= result; but I can not fix it About model, take for example this model http://rapidshare.com/files/182799375/MODEL.mdl.html
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