Why movement of physics entity so strange when entity long moves in one direction?
Example: i create ph entity, entity normally moves 2 seconds,
then suddenly it automatically appears on the floor.
Why is this happening? confused

Example


Code:
#include <acknex.h>
#include <default.c>

VECTOR youpos;
PANEL* youDebug = 
{
	digits = 0,0,"x= %.0f",*,1,youpos.x;
	digits = 0,10,"y= %.0f",*,1,youpos.y;
	digits = 0,20,"z= %.0f",*,1,youpos.z;
	flags = VISIBLE;
}

action static_model ()
{
	c_setminmax(me);me.scale_x = 10;me.scale_y = 10;
}

void main ()
{
	
	level_load("");wait(2);
	ph_setgravity (vector(0,0,-300));
	vec_set(camera.x,vector(-2772,4069,-2597));camera.pan=300;
	
	ent_create ("plane.mdl",vector(0,0,-4000),static_model);
	you=ent_create ("ph_sphere.mdl",nullvector,NULL);
	phent_settype (you,PH_RIGID,PH_SPHERE);
	phent_setmass (you,60,PH_SPHERE);
	
	while (1)
	{
		vec_set(youpos,you.x);
		wait(1);
	}
	
}




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