If posted about this problem before and have not found a solution yet.
I'm reporting this as a bug now, because no matter what amount of alpha I choose in the MED-Skin settings, the effect is always the same. The part the of model that has the particular skin set to gets completely transparent against parts of the same model and the sky texture. Other models behind it get rendered right, as seen through a transparent material.
I've created a testmap and some testobjects to show the problem.
The bigger, white block should be transparent and the small, red one that goes into the bigger, should be shown as if behind glass.
It's the same problem with the window on the vehicle in the back.
All I did was setting the skin alpha to 80, there's no texture.
I've also tried it without any flags or effects set to the object, just the plain skin set in MED.
Am I using this wrong or is there something going wrong with the render process?
It did work before with an earlier A7 version of Gamestudio!
I'm using 7.6 Commercial now.
This is how it looked like when it worked with the earlier version:
so long...