///////////////////////////////////////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////////////////////////////////////
/*
PANEL* ball =
{
bmap = "schlange_unten.bmp";
window (40, 10, 178, 160, "schlange_unten.bmp", 0, 0);
flags = VISIBLE;
}
*/
BMAP ball = "schlange_unten.bmp";
VECTOR ball_speed;
//ENTITY* ball;
function main()
{
fps_max = 140;
screen_color.blue = 150;
wait (1); // laden
while (1)
{
ball_speed.x = 25 * (key_cur - key_cul); // move the ball using the cursor keys
ball_speed.y = 25 * (key_cuu - key_cud); // 25 sets the x / y movement speeds
ball_speed.z = 0; // no need to move on the vertical axis
phent_addtorqueglobal (ball, ball_speed); // add a torque (an angular force) to the ball
wait (1);
}
}