If you plan to use gs-paths for pathfinding you may be interrested in this function:
Feel free to contact me if you're in need of such function (sell/share). It calculates the shortest distance from an entity to any position using the assigned (and complex) path:
This is for paths within 3DGS only and as far as i know you can't change the number of nodes/edges of these paths at runtime. It's also not possible to create circles/loops with these paths.
darn, this would really help me out... but am afraid i cant pay for it, funny thing is, cash isnt tha problem, i just havent been thru the whole 'buying stuff online' thing yet :-"...