Hi!
I've been modifying my document "Flags at a glance"
because you have changed VISIBLE to SHOW (great :))
and I have a few questions.
Q 1
Is znear a good flags for Panels?
In the following example :
Help -- Contents -- Game Programming -- Engine Objects -- Entity -- Flags
LC In lite-C several flags can be set an reset in one single statement:
mypanel.flags |= (SHOW | LIGHT | ZNEAR);
set(mypanel, SHOW | LIGHT | ZNEAR);
I think that the following should be changed to avoid confusion
This example of panels is mixed up with entities.
Q 2
Is
entity.flare still set with : my.flare = ON;
Is there a Lite-C way of setting this flag?
Q 3
Could you solve the issue of enable_render?
when searching for
Enable_render in the search section
I looked under ---> event -->and I found : flags = ENABLE_RENDER;
Is this example for Lite-C?
I looked under ---> material.event --> and I found : mtl.enable_render = on;
Is this example for Lite-c or Cscript?
Q 4
Is there a Lite-C flags mode for sky_blend?
Q 5
Is this true? 10 > 5
> True if the expression right of the operator is greater than the expression left of the operator.
>= True if the expression right of the operator is greater than or equal to the expression left of the operator.
< True if the expression left of the operator is greater than the expression right of the operator.
<= True if the expression left of the operator is greater than or equal to the expression right of the operator.
because the examples are of the same type as
i = 0;
while (i < 7) // repeat seven times
Ottawa