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collision trigger event
#19364
11/05/03 10:38
11/05/03 10:38
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Joined: Aug 2002
Posts: 60 Dallas, TX
ptmontgomery
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Posts: 60
Dallas, TX
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when objects collide, is a variable set? How do I get the trigger event w/physics? Thanks for your help! Paul
Gamestudio development team since 1999!
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Re: collision trigger event
[Re: fastlane69]
#19366
11/06/03 01:47
11/06/03 01:47
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Joined: Aug 2002
Posts: 60 Dallas, TX
ptmontgomery
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Thanks -I might have to try that. Odd though -you'd think it'd be necessary to do this....
Gamestudio development team since 1999!
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Re: collision trigger event
[Re: fastlane69]
#19368
11/06/03 05:14
11/06/03 05:14
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Joined: Aug 2002
Posts: 60 Dallas, TX
ptmontgomery
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OK.... but how to I poll for that event? What trigger is created by the PE? Doug ... some help here?!
Gamestudio development team since 1999!
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Re: collision trigger event
[Re: ptmontgomery]
#19369
12/02/03 03:46
12/02/03 03:46
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Joined: Aug 2002
Posts: 60 Dallas, TX
ptmontgomery
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Dallas, TX
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Is there some form of trigger to signal that objects have collided? I want to add a sound when 2 objects collide using the PE.
Gamestudio development team since 1999!
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Re: collision trigger event
[Re: fastlane69]
#19371
12/02/03 23:09
12/02/03 23:09
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Joined: Aug 2002
Posts: 60 Dallas, TX
ptmontgomery
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Fastlane -thanks. that's exactly what I've done. It's not the optimal way of doingthings, and it seems that there ought to be such a function. I was hoping that someone would have sumbled upon it by now. Never hurts to ask.. (again!)
Gamestudio development team since 1999!
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