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Light problem #250211
02/06/09 16:00
02/06/09 16:00
Joined: Aug 2008
Posts: 105
Nisirupia
M
MMO Offline OP
Member
MMO  Offline OP
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M

Joined: Aug 2008
Posts: 105
Nisirupia
It takes an incredible amount of time to generate them in a 7.66 and 7.70 why is that?
and how can i change that?

Re: Light problem [Re: MMO] #250348
02/07/09 14:13
02/07/09 14:13
Joined: Aug 2008
Posts: 105
Nisirupia
M
MMO Offline OP
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MMO  Offline OP
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M

Joined: Aug 2008
Posts: 105
Nisirupia
bumped

Re: Light problem [Re: MMO] #250407
02/07/09 20:04
02/07/09 20:04
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline
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Stromausfall  Offline
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Joined: Dec 2002
Posts: 616
Austria
that's because of the lighting engine - afaik

if you want it to compile fast change the following options in the compiler window :
- increase or max the "tesselate shaded"
- increase or max Rad. subidvision
.....

just move your mouse over the sliders wait a sec and read what shows up ->
like for example :

Light calculations -> "low = fast build, poor lights/high = slow build, nice lights"

but mind that altering these values means in most cases poor lighting

cheers


get the C# wrapper:
for A7.85.4 and A8.30.4, Version 2.3.9
at http://acknexwrapper2.matthias-auer.net/ or visit the thread

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