Hello,
I am creating a space game and I plan on accelerating the ship via the built in physics system. Here are a few of my questions about the physics system that could not be answered by reading the manual or searching the forum.
1. Mass, etc in space: Should I set my spaceships mass to 0 in space? I think not because it still has mass, just not weight. (Because no gravity) Friction theoretically should be set to 0 but I think you need it in a game otherwise controlling would be difficult. What do you think?
2. Thrust: I'm using
phent_addforcelocal(ship,shipAccel,vector(-10,0,0));
to apply thrust to my ship. Now my question is, should I be executing the rotational thrusts in that same addforce? Or should I put in different addforce's to simulate an jet firing at the wing tip to turn the ship, etc.
I would also like to just get your ideas for how I should be accelerating this ship throughout space as well as rotating the ship how it would actually be done in space.