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Model morphing help
#251048
02/11/09 12:09
02/11/09 12:09
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Joined: May 2003
Posts: 314 McCordsville, Indiana, USA
mperdue
OP
Senior Member
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OP
Senior Member
Joined: May 2003
Posts: 314
McCordsville, Indiana, USA
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I hope someone can give me a hand with this one.
I have a model that is a paddle for a 3D pong/breakout style game. The model currently has 16 frames for the different widths that can be set based on skill level and game dynamics. Currently when I change widths the size steps through the sizes and it looks somewhat "chunky." I'm wanting to transition smoothly between the various widths but I really haven't figured out how to do that.
For what it's worth, there are no bones in the paddle model and it is a fairly simple design where the center section remains the same and the ends stretch out from there.
Any help would be appreciated,
Mario
Last edited by mperdue; 02/11/09 12:10.
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Re: Model morphing help
[Re: Widi]
#251070
02/11/09 13:59
02/11/09 13:59
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Joined: May 2003
Posts: 314 McCordsville, Indiana, USA
mperdue
OP
Senior Member
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OP
Senior Member
Joined: May 2003
Posts: 314
McCordsville, Indiana, USA
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You can use my.scale_x... I wish it were that simple but the paddle is more complex than a simple rectangle so scaling an axis distorts its shape too much. Mario
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Re: Model morphing help
[Re: mperdue]
#251121
02/11/09 17:29
02/11/09 17:29
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Joined: Jul 2007
Posts: 959 nl
flits
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User
Joined: Jul 2007
Posts: 959
nl
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using bones ore animation
"empty"
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Re: Model morphing help
[Re: flits]
#251135
02/11/09 18:20
02/11/09 18:20
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Joined: Aug 2007
Posts: 1,922 Schweiz
Widi
Serious User
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Serious User
Joined: Aug 2007
Posts: 1,922
Schweiz
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