hi just fibished the first all mesh level i have made since i upgraded to a7 but now i think i made a big mistake.
i made the whole level exept detail meshes as one big mesh and then applied the bump shader and dynamic lights to it just to find that the lights go on and off depending on the player distance from them..
is this becouse of the limit of light per mesh in the shader or what..
total newbie to the a7 and when using a6 i used the sphere plugin so im a little lost here..
should i just cut the mesh into smaller segments or is their a workaround..