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Scale sky texture? #251221
02/12/09 05:27
02/12/09 05:27
Joined: Jan 2009
Posts: 34
D
DrunkenPirate Offline OP
Newbie
DrunkenPirate  Offline OP
Newbie
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Joined: Jan 2009
Posts: 34
Is there a way to scale my skybox texture (skybox+6.tga) so it doesn't get so stretched when created?

Re: Scale sky texture? [Re: DrunkenPirate] #251224
02/12/09 06:02
02/12/09 06:02
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline
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delinkx  Offline
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Joined: Jul 2008
Posts: 553
Singapore
ENTITY* skycube =
{
type = "skybox+6.tga"; // the image for a backdrop scene
flags2 = SKY | CUBE | VISIBLE; // sky cube, visible
scale_x = 0.5;
scale_y = 0.5;
}


use something like this. where u can set ur scaling/


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Re: Scale sky texture? [Re: delinkx] #251226
02/12/09 06:18
02/12/09 06:18
Joined: Jan 2009
Posts: 34
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DrunkenPirate Offline OP
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DrunkenPirate  Offline OP
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Joined: Jan 2009
Posts: 34
scale_x, scale_y have no effect on the texture or model at all. I've looked everywhere?

Re: Scale sky texture? [Re: DrunkenPirate] #272523
06/18/09 12:50
06/18/09 12:50
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
From the manual:

The sky z parameter can be used to move the cube up and down. The x, y, angle, and scale parameters are ignored.


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