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Level specifications and physics #251939
02/15/09 17:57
02/15/09 17:57
Joined: Jan 2009
Posts: 86
Brasil - RS
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DiegoFloor Offline OP
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DiegoFloor  Offline OP
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Hi!

I have learned only the basics of WED, the level editor. But I understand there must be some sort of 'dos and donts' for level creation, as I'm having a lot of problems trying to make a simple physics objects.

It's really very simple things! Everything should work without problems... there's something (or something missing) in the level creation phase that is stopping physics from happening.

Also, I have problems adjusting the light of the scene.

Re: Level specifications and physics [Re: DiegoFloor] #251943
02/15/09 18:38
02/15/09 18:38
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Australia
Lights are always a problem for me, so Im no help there.

But physics failure is "usually" due to people missing the required
"hollow box" around the ENTIRE level (even if its set invisible).


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Level specifications and physics [Re: EvilSOB] #251951
02/15/09 19:19
02/15/09 19:19
Joined: Jan 2009
Posts: 86
Brasil - RS
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DiegoFloor Offline OP
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Thanks for the reply EvilSOB :]

Quote:
But physics failure is "usually" due to people missing the required "hollow box" around the ENTIRE level (even if its set invisible).


Do you know of any other details that could cause physics failure? I have a hollow box already.

Re: Level specifications and physics [Re: DiegoFloor] #251958
02/15/09 19:35
02/15/09 19:35
Joined: Jan 2009
Posts: 86
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DiegoFloor Offline OP
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I think Ive tracked down the problem.. Not that I understand why it doesn't work! But when I take a character model off the level, everything starts functioning perfectly! Even if no action was assigned to him (I was suspecting something in his action was bogus)

So, basically, I have a level with a big hollow box, a ball (with physics). When I add this model, (even with no action assigned to him) nothing works, without it, everything works!

What am I missing here? crazy

Re: Level specifications and physics [Re: DiegoFloor] #251965
02/15/09 19:51
02/15/09 19:51
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Dunno, Im a physics newbie myself.
Best guess is maybe the entity need an action, or needs 'some' physics attached,
or needs 'some' action to validate him, or needs 'fully' closed meshes (unlikely).
Or maybe the model is just mangled...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Level specifications and physics [Re: EvilSOB] #251978
02/15/09 20:40
02/15/09 20:40
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Posts: 86
Brasil - RS
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DiegoFloor Offline OP
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I tried before with and without action. Makes no difference.

Maybe the closed mesh thing isn't so unlikely! I don't know what's so special about this particular model.. it's the one from the 'kingdon something' tutorial.

Since the problem is the model, not the level, I'll start a new thread with an apropriate title. Maybe someone had this problem before!

Re: Level specifications and physics [Re: DiegoFloor] #251981
02/15/09 20:48
02/15/09 20:48
Joined: Jan 2009
Posts: 86
Brasil - RS
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DiegoFloor Offline OP
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Question: Every entity in the map needs to be a physical object?

Re: Level specifications and physics [Re: DiegoFloor] #252038
02/16/09 06:32
02/16/09 06:32
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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No. In fact, I wouldn't even code my player as a physical entity - this can lead to many problems.

Re: Level specifications and physics [Re: George] #253668
02/25/09 23:21
02/25/09 23:21
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Posts: 86
Brasil - RS
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DiegoFloor Offline OP
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Just an update on this issue: Apparently, the problem occur only when the entity is added previously in the level creation. That is, if I create an entity in the script (with a animated model, doesn't matter) there isn't any error!

Not sure why, but at least I can continue working.


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