typede struct AGENT {
INT ID;
ENTITY *p_agentEnt;
STRING *agentName;
} AGENT;
AGENT pAgents[999];
var countAgents = 0;
AGENT* agent_create(STRING *name,) {
if(name == NULL) {return;} //if no name is given return
countAgents ++;
AGENT *p_agent = malloc(sizeof(AGENT)); //create a new agent
p_agent.ID = countAgents; //set agent-ID
p_agent.p_agentEnt = ent_create("mdlFileName.mdl", vector(0,0,0), actionName); //create entity
p_agent.agentName = str_create(name); //set agent-name
return p_agent;
}
void main() {
level_load("yourLevel.wmb");
wait(1);
pAgents[countAgents] = agent_create("max");
pAgents[countAgents] = agent_create("john");
pAgents[countAgents] = agent_create("lisa");
[...]
}