I'd like to be able to ent_create("whatever.hmp", bla, bla) so that the new terrain fills my level; however, I can't seem to change the HMP's dimensions in MED -- is the only way to do this via .scale_x and .scale_y?
Last edited by tesanders; 11/11/0313:18.
Re: Loading .hmp and scaling
[Re: tesanders]
#19752 11/12/0305:3611/12/0305:36
you can scale a terrain in WED I guess you canīt "create" terrains with bitmap files by ent_create(hmp_file.bmp,temp,hmp_action); or something You must create terrains in MED at first !
cYa
Re: Loading .hmp and scaling
[Re: blaaaaa]
#19753 11/13/0300:2911/13/0300:29
The ent_create() function seems to work okay with 6.11.x -- I'm was just hoping that I could scale X and Y in WED, which only seems to allow Z-scaling. I assume that this is something inherint to the .HMP format.
Re: Loading .hmp and scaling
[Re: tesanders]
#19754 11/14/0302:1211/14/0302:12
Naw, I was thinking more along the lines of being able to load an HMP within MED, then resize the X and Y dimensions. It would appear that you can only resize the Z dimension.