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Loading .hmp and scaling #19751
11/11/03 13:14
11/11/03 13:14
Joined: Jan 2002
Posts: 644
USA
tesanders Offline OP
Developer
tesanders  Offline OP
Developer

Joined: Jan 2002
Posts: 644
USA
I'd like to be able to ent_create("whatever.hmp", bla, bla) so that the new terrain fills my level; however, I can't seem to change the HMP's dimensions in MED -- is the only way to do this via .scale_x and .scale_y?

Last edited by tesanders; 11/11/03 13:18.
Re: Loading .hmp and scaling [Re: tesanders] #19752
11/12/03 05:36
11/12/03 05:36
Joined: Jul 2003
Posts: 1,563
B
blaaaaa Offline
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blaaaaa  Offline
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B

Joined: Jul 2003
Posts: 1,563
you can scale a terrain in WED I guess you canīt "create" terrains with bitmap files by ent_create(hmp_file.bmp,temp,hmp_action); or something You must create terrains in MED at first !



cYa

Re: Loading .hmp and scaling [Re: blaaaaa] #19753
11/13/03 00:29
11/13/03 00:29
Joined: Jan 2002
Posts: 644
USA
tesanders Offline OP
Developer
tesanders  Offline OP
Developer

Joined: Jan 2002
Posts: 644
USA
The ent_create() function seems to work okay with 6.11.x -- I'm was just hoping that I could scale X and Y in WED, which only seems to allow Z-scaling. I assume that this is something inherint to the .HMP format.

Re: Loading .hmp and scaling [Re: tesanders] #19754
11/14/03 02:12
11/14/03 02:12
Joined: Jul 2003
Posts: 1,563
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blaaaaa Offline
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blaaaaa  Offline
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Joined: Jul 2003
Posts: 1,563
DO you mean that you can create terrains in 3dgs with a bitmap at runtime ?
This is not possible at the moment ( or am I wrong? )

Re: Loading .hmp and scaling [Re: blaaaaa] #19755
11/14/03 04:16
11/14/03 04:16
Joined: Jan 2002
Posts: 644
USA
tesanders Offline OP
Developer
tesanders  Offline OP
Developer

Joined: Jan 2002
Posts: 644
USA
Naw, I was thinking more along the lines of being able to load an HMP within MED, then resize the X and Y dimensions. It would appear that you can only resize the Z dimension.


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