Hi,
I was wondering if in the next version of GS you could allow the programmer to set the length of the vecLightPos and vecLightColor arrays so that more than 8 lights could be used in a shader.
Also, can you PLEASE REMOVE THE SUN LIGHT FROM THESE ARRAYS! We already have the sun in its own variable for shaders - right now, the sun gets applied 2 times if we use the sun vars and the regular vecLightPos vars. Also, the lighting for the sun is often different anyway so it (at least for me) messes up my shaders due to the sun being a point light (regardless that it is very far away). I would prefer to just apply the sun as a directional light which is faster.
I would really appreciate if you could change these 2 things. -Mike-
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps