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Using very big models in wed #253091
02/22/09 18:17
02/22/09 18:17
Joined: Oct 2008
Posts: 112
N
Ness Offline OP
Member
Ness  Offline OP
Member
N

Joined: Oct 2008
Posts: 112
hello i have a big modelfile!
Its a bridge!
Small blocks,and so on!
How can i use this bridge correctly????
Because if i fit it to wed and compile, i cant stand over the model.
polygon,bbox doesnt function!!!!!!!!!
greetings ness

Re: Using very big models in wed [Re: Ness] #253764
02/26/09 16:52
02/26/09 16:52
Joined: Sep 2005
Posts: 9
germany
LeeKny Offline
Newbie
LeeKny  Offline
Newbie

Joined: Sep 2005
Posts: 9
germany
make mdl passable and use invisible WED blocks as floor

Re: Using very big models in wed [Re: LeeKny] #254044
02/28/09 18:03
02/28/09 18:03
Joined: Oct 2008
Posts: 112
N
Ness Offline OP
Member
Ness  Offline OP
Member
N

Joined: Oct 2008
Posts: 112
I can go trough WED Blocks!
How can i disable this passable flag of WED Blocks???

Re: Using very big models in wed [Re: Ness] #254050
02/28/09 18:11
02/28/09 18:11
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
The blocks aren't passable. Do you have a player model with an action attached to it in the level? Otherwise, you are only seeing the level through a camera, which can pass through walls.

Re: Using very big models in wed [Re: George] #254056
02/28/09 18:27
02/28/09 18:27
Joined: Oct 2008
Posts: 112
N
Ness Offline OP
Member
Ness  Offline OP
Member
N

Joined: Oct 2008
Posts: 112
no model is loaded in WED his action is player_model!
No attaching!


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