hey,
I'm having a problem with multiple render targets that maybe someone can answer.
When I set up a few render targets and create a shader to render into each bmap everything is fine. Then, I create a post-processing view with a shader that outputs one of the bmaps from the first view : this works fine as well. However, when I add an additional view with the visible flag set and set the first view's stage to this view, the rendertargets are no longer preserved and the bmaps become corrupted or blank.

I've tried setting the 3rd paremeter in bmap_rendertarget and it does not seem to work properly. Even when I manually set the D3D_rendertarget it does not work in A7 (I wrote the smae code in C++ and it works fine). I also tried locking, unlocking, removing the rendertargets, etc. How can I render into mrts and then with the following views only render into a single bmap? I would REALLY appreciate any possible solutions - Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps