Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 03/28/26 14:01
TMFs on options in live trading
by Spirit. 03/26/26 19:52
TDAmeritrade plugin with new Schwab accountt?
by AndrewAMD. 03/24/26 17:11
Black Book, 4th edition
by jcl. 03/17/26 09:28
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
2 registered members (TipmyPip, Grant), 3,033 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
mredit, vestriaa, Lukudo, mldenoiser, the1
19204 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
WED -> Navigation Mesh #253723
02/26/09 11:09
02/26/09 11:09
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
User
Stromausfall  Offline OP
User

Joined: Dec 2002
Posts: 616
Austria
Hi !
Implementing an option to WED to add navigation meshes in a map would really be useful, plus an option to show/hide these meshes.
here are some pics / an article to demonstrate what i mean :
http://www.ai-blog.net/archives/000152.html

cheers

Last edited by Stromausfall; 02/26/09 11:23.
Re: WED -> Navigation Mesh [Re: Stromausfall] #253725
02/26/09 12:24
02/26/09 12:24
Joined: May 2008
Posts: 301
Oxy Offline
Senior Member
Oxy  Offline
Senior Member

Joined: May 2008
Posts: 301
The navigation meshes are basically an advanced, but more complex
approach for pathfinding / other search algorythms.

I rather suggest to implement a better line-graph-editor.
In the end the graphs are just infromation, wich needs
to be used in a thoughfull way by the user.
(And only few users actually manage to put up a working pathfinding)

What is more important is to provide an easy to implement
pathfinding function for inexperianced users (based on
line-graphs). Could be a templeates feature then.

Re: WED -> Navigation Mesh [Re: Oxy] #253739
02/26/09 14:29
02/26/09 14:29
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
User
Stromausfall  Offline OP
User

Joined: Dec 2002
Posts: 616
Austria
You are right with your points. Especially the one for a pathfinding function for inexperienced users (which is currently worked on - from the forecast : "Advanced AI HI - intelligent tracking and pathfinding.") !

But still this options would be nice, although your point about the waypoint-graph editor gave me an intuition about how to easily visualize them with the tools already available. (although it won't look as graphic as the original) :

###create the mesh via paths###
- every mesh is one path
- the edges of the mesh are path nodes
- then it is quite easy to get the position of the mesh and it's boundaries in lite-c

Well that should do the trick i think - for now ^^


get the C# wrapper:
for A7.85.4 and A8.30.4, Version 2.3.9
at http://acknexwrapper2.matthias-auer.net/ or visit the thread

Moderated by  aztec, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1