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Re: How to create the Normalmap for the fx_pom?
[Re: Espér]
#254211
03/01/09 18:44
03/01/09 18:44
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Hey Esper, do you know of any tutorials for using that Nvidia filter for creating normals that are Gamestudio Specific? There is so many options in the filter config, I want to know which settings are the best for use with the 3DGS shaders.
PS Im VERY new to to playing with the shaders..... Be gentle.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: How to create the Normalmap for the fx_pom?
[Re: EvilSOB]
#254213
03/01/09 18:53
03/01/09 18:53
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
Expert
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Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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here´s a pic of my actual configuration:  The picture is just a testimage... You need to visualize your skin-pic there ^^ I think that filter needs to test every function.. i change little things every normalmap i make. At the end, i play with color,contrast,brightness-effects on the original skin... AND THEN i use that filter.
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Re: How to create the Normalmap for the fx_pom?
[Re: Espér]
#254216
03/01/09 19:13
03/01/09 19:13
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Thanks buddy, Thats going to help a lot. I think my problem may be the "invert X" I WASNT using. Makes sense now.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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