Hi
I have two Objects and these states:
1- one of them may ANIMATE and MOVE and COLLIDE with the other one
2- one of them may MOVE and COLLIDE with the other one
3- Both of them are MOVING and one of them is ANIMATE-ing
Notes:
-PUSH values are either equal or varies
-Both are DYNAMIC
-Both have c_setminmax called
-Both are not PASSABLE
-Both ENABLE_PUSH are set
-Both use c_move to move with ACTIVATE_PUSH
ok after these long description, the problem is only when the object with higher push value and with ANIMATE enabled is activate the event for the other entity,
but when the entity with lower push value collide with the other entity(the one with higher push value) it didn't trigger the push event for that entity
I hope that I made it clear so can you help me out
thanks
Mysterious