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converting Max to MED spesifics #254258
03/02/09 04:05
03/02/09 04:05
Joined: Feb 2008
Posts: 87
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OblivionDrake Offline OP
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OblivionDrake  Offline OP
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Joined: Feb 2008
Posts: 87
Sorry in advanced if im repeating a question that was asked in anearlier for but I know that when you import Max models to MED it imports the model and its skins.

But I was wondering does it also import Max animations?

Re: converting Max to MED spesifics [Re: OblivionDrake] #254280
03/02/09 09:44
03/02/09 09:44
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,211
İstanbul, Turkey
yeah, i guess it's asked a million times:



3333333333
Re: converting Max to MED spesifics [Re: Quad] #254363
03/02/09 19:21
03/02/09 19:21
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OblivionDrake Offline OP
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Thanks Quadraxas

Thats exactly what I was looking for.

Re: converting Max to MED spesifics [Re: OblivionDrake] #254398
03/03/09 02:03
03/03/09 02:03
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OblivionDrake Offline OP
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Sorry again if this is another over asked question but I for got to mention it in the first post.

Can I import a models skinns I made using Zbrush?

Re: converting Max to MED spesifics [Re: OblivionDrake] #266172
05/16/09 12:12
05/16/09 12:12
Joined: May 2009
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azzo Offline
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Best way to use a normal map from zbrush (which i guess is what you are referring to) is to move it to max, tweak it and then export it as fbx.

p.s: sorry for necro-posting but I thought it might prove usefull.

Last edited by azzo; 05/16/09 12:13.

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