Fixed a lot of tiny little details. Some bugs, etc..
Rope is now visible! Try not to look directly at it, though (it's temporary!) Also, it has a limited range too.
I tried to make a mini level, just to explore some gameplay possibilities in 'small space' (corridors and such). But level design is just sooo not for me! I have some interesting ideas, but it's just so horrible to drag those blocks into place.. :P
Indead, very interesting concept! Do you still use with one fix point, too?
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But level design is just sooo not for me! I have some interesting ideas, but it's just so horrible to drag those blocks into place.. :P
You should use World snap with values of 32, 64 or 128. Not sure, if World snap is the right word, I mean the restrictions that snap your blocks and vertices to the grid.
Try out to use the particles to visualize the rope. Or make a simple model (a box) , and move the vertecies dynamically to the attachment point and the player cooardinates.
What do you mean by 'one fix point'? You mean the rope parts? There are actually 3 sections in the rope (two with ph_ball and one with ph_slider) So I need 4 objects..
I'll try the snap thing! Anything to make that less painful
Oxy: In the last video I'm using particles already, but in future I would like to change to an animated model
Color mechanics: Special surfaces will change your rope color temporarily (around 20 seconds, for now). There are red, green and blue of these special surfaces and you can mix the colors. The purpose of this is that there are special kinds of walls the rope can stick, determined by the color. Sometimes you have to mix the colors to stick to a yellow wall, for example.
Right now I'm having a little difficulty differentiating the white arrow from the regular arrow (there is..) Also, some kind of 'color compass' is in the way.
Description of the video: I'm trying to show how this works. first, I show the regular arrow. Then I step into the red 'color changer' and show how it sticks to regular walls and red walls. Then I step into the green color changer and show how the rope turns yellow, allowing the player to stick to regular, red and green walls (if there was any, yellow walls too). then I quickly try to step over all the colored changers to show the white arrow and how it can stick to any surface. And last.. I show how the white arrow slowly looses it's color and stops sticking to the red surface.
The only prerequisites are patience and will to make testing levels for this work in progress game. No payment, only pure and liquid moving blocks fun!
(I felt the "jobs offered" forum to be too professional for this casual project)