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Shaders for new 3DGS techdemo development!
#20052
11/21/03 08:55
11/21/03 08:55
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
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OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Heya everyone! I'm currently in the process of developing a new techdemo for 3DGS to better show off it's features. JCL has recently granted me the A6Beta release to use in this development. I'll be creating a shooter(/arena?) example game and some other impressive types of games that will be 100% playable and 100% opensource. I'm quite new to shaders myself and am working on a tight time frame- so learning them will be on the side. If anyone has a good shader, please post it here and I'll add it into the techdemo if I have a use for it. I'm not sure what's out there right now... but if someone could post links to the topics with bump-mapping, cubic env-mapping, and other shaders- it would save me tons of time. Things like water ripples/waves and other sorts of things would be awesome too  .
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Re: Shaders for new 3DGS techdemo development!
[Re: Nadester]
#20055
11/22/03 06:17
11/22/03 06:17
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
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OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Help with artwork would be great. I'm still debating what genre the techdemo will fit into, a shooter of some kind- most likely mission or arena based. Or a first-person-strategy/shooter, similar to BattleZone II is also a possibility:D. Nadester- If you could do a ton of textures for levels it would be awesome (or if you can do leveldesign, that would be even better  ). The textures should mainly be metals and other industrial materials. Things like metal-grating, bulkheads, everything, if you could make a clean and dirty/rusty version of each texture that would be really awesome.
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Re: Shaders for new 3DGS techdemo development!
[Re: Nadester]
#20057
11/24/03 05:26
11/24/03 05:26
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
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OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Everyone welcome Nadester to the Techdemo development team  . We'll post more info about what the game will be like soon. About those shaders....?
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