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2 registered members (3run, 1 invisible),
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guests, and 8
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Key:
Admin,
Global Mod,
Mod
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Re: Bug in ent_playloop?
[Re: pegamode]
#255260
03/09/09 08:31
03/09/09 08:31
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mercuryus
Unregistered
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mercuryus
Unregistered
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Maybe it's related to this: /////////////////////
#include <acknex.h>
#include <default.c>
/////////////////////
SOUND* snd_test = "LoopyMusic.wav";
void main(){
var lv_shdl;
var lv_vol = 0;
// doesn't work
//lv_shdl=snd_loop(snd_test, 0, 0);
//lv_shdl=snd_loop(snd_test, 1, 0);
// work
lv_shdl=snd_loop(snd_test, 2, 0);
// fade in
lv_vol=0;
while(lv_vol<100 && lv_shdl!=0){
snd_tune(lv_shdl, lv_vol, 0, 0);
lv_vol=minv(lv_vol+time_step*.5, 100);
wait(1);
}
}
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Re: Bug in ent_playloop?
[Re: pegamode]
#255267
03/09/09 08:55
03/09/09 08:55
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mercuryus
Unregistered
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mercuryus
Unregistered
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PS: no handle is returned (created) when playing a "silent" sound...
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