Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, Akow, degenerate_762), 1,430 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Aum 56 bump question #255148
03/08/09 02:18
03/08/09 02:18
Joined: Sep 2002
Posts: 199
Chicago, Illinois
Thehawk Offline OP
Member
Thehawk  Offline OP
Member

Joined: Sep 2002
Posts: 199
Chicago, Illinois
Hello,

In Aum 56 the bump map technique by matt is explained. This is awesome and I got it to work. I have my normal map on my model but how and where do I apply the specular map? The example mentions to apply it through the alpha channel. Do I do this by creating an alpha channel in the color map? I appreciate any help you all can provide.

Re: Aum 56 bump question [Re: Thehawk] #255247
03/09/09 06:58
03/09/09 06:58
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Are you sure it's Aum56? Looks more like Aum57 to me.
That piece of code is a bit outdated now; the predefined shaders (the ones that come with GameStudio) include fresh versions for bump mapping, etc.

Re: Aum 56 bump question [Re: George] #255404
03/10/09 08:35
03/10/09 08:35
Joined: Sep 2002
Posts: 199
Chicago, Illinois
Thehawk Offline OP
Member
Thehawk  Offline OP
Member

Joined: Sep 2002
Posts: 199
Chicago, Illinois
Hey George,

Thanks for getting back to me. It could be AUM57 I'm not super sure. I know it was in the 50s I know it's outdated code.... my project is a weird mix of A6 standrads with the new A7 stuff. I don't think it's meshing too well. I did set the material on my object. What I've noticed is if I try to give a bump map to a map entity the texture renders as white at run time. Why does this happen? If I set an "effect" on a bsp based level object it appears fine. Is there any reason for this? I apologize if I'm unclear.

Re: Aum 56 bump question [Re: Thehawk] #255413
03/10/09 10:38
03/10/09 10:38
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
The problem could be your A6 / A7 mixture indeed. The new A7 versions include shaders that can be applied to regular level geometry as well.

Re: Aum 56 bump question [Re: George] #255618
03/11/09 15:31
03/11/09 15:31
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Im new to shaders myself, but one thing Ive learned...
BEWARE ALPHA CHANNELS!!!
You may have an un-intended alpha channel on one of yor skins that is
showing through.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial

Moderated by  George 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1