In A7, I've read through the manual about the various animation blending functions, but I've never found if the engine is capable of running animations in "tracks".
i.e - I have an NPC with a walk animation. It also has a run animation. The NPC also has a separate animation for a dialog sequence. I want to use the dialog animation with the run, or walk animation without having to create separate animations of the NPC talking while walking and running.
I know in Unreal3, we had an animation tree that handled this for us.
What do we do in A7? Any input appreciated.