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Animation Blending question: Walk and talk? #255357
03/09/09 21:06
03/09/09 21:06
Joined: Jul 2005
Posts: 192
Orange County
S
silencer Offline OP
Member
silencer  Offline OP
Member
S

Joined: Jul 2005
Posts: 192
Orange County
In A7, I've read through the manual about the various animation blending functions, but I've never found if the engine is capable of running animations in "tracks".

i.e - I have an NPC with a walk animation. It also has a run animation. The NPC also has a separate animation for a dialog sequence. I want to use the dialog animation with the run, or walk animation without having to create separate animations of the NPC talking while walking and running.

I know in Unreal3, we had an animation tree that handled this for us.

What do we do in A7? Any input appreciated.


AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: Animation Blending question: Walk and talk? [Re: silencer] #255358
03/09/09 21:10
03/09/09 21:10
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
bones animation using anm_add ?

Re: Animation Blending question: Walk and talk? [Re: Xarthor] #255360
03/09/09 21:19
03/09/09 21:19
Joined: Jul 2005
Posts: 192
Orange County
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silencer Offline OP
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silencer  Offline OP
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Joined: Jul 2005
Posts: 192
Orange County
That's what I looked at originally too Xarthor.

Does A7 need a specific skeleton for bones animation to function correctly? One of our artist seems to think so but I haven't researched it thoroughly.

Last edited by silencer; 03/09/09 21:19.

AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: Animation Blending question: Walk and talk? [Re: silencer] #255371
03/09/09 22:41
03/09/09 22:41
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
The example in the manual is already that what you are looking for:

http://www.conitec.net/beta/aent_animate.htm


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