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Limit of 64K faces? #256138
03/14/09 20:43
03/14/09 20:43
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline OP
User
Felixsg  Offline OP
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
If I export a model of more of 64k faces from med (med not have problem)
when I try to load In the shader test, The endine tell the model have more of 64K error 1308 and crash

check a little more I see the sky not work in the shader test
(I try also load manually but nt work)

Last edited by Felixsg; 03/14/09 21:18.
Re: Limit of 64K faces? [Re: Felixsg] #256182
03/15/09 07:15
03/15/09 07:15
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
When you get an error message and you dont know what it means, just read the manual:

"The entity can't be rendered by your hardware. Normal video cards can only render meshes of up to 65536 vertices or triangles."

Please dont post newbie questions to the bug forum. Thank you very much.


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